The Sims 4 inherits an enormous number of its predecessor's ideas, goals and structures. The verdict, on that count, is a partial success. Nonetheless, I came to The Sims 4 with a desire to see the experience that I've enjoyed in the past deepened and complicated by new art and smarter characters.
Ownership of a beautiful self-built home is a perfectly fine fantasy to construct a game around, and given that the last two games I reviewed were about butchering goblins and disemboweling Nazis I'm not sure I'm in a position to pick too many holes in it.
THE SIMS GAME 4 SERIES
Regardless of environmental aesthetic, the series has always been functionally and fundamentally Californian.
The Sims is set in a world where buying things is always awesome and everybody is twenty-five until they're sixty. The Sims is loaded with assumptions about the way that people function and about the way that success in life is gauged, but it feels churlish to point them out because it's all just a bit of fun, isn't it. The series is softly apolitical in the way that a Barbie house is apolitical, and by that I mean that it isn't apolitical at all. There's a blithe naivety to the way that life is presented in The Sims that is either comforting or a little disturbing depending on your mood.